<?xml version="1.0"?><?xml-stylesheet type="text/xsl" href="/rss.xsl"?><rss version="2.0"><channel><title>vortex2d Issue Tracker Rss Feed</title><link>http://vortex2d.codeplex.com/workitem/list/basic</link><description>vortex2d Issue Tracker Rss Description</description><item><title>Created Issue: Make user friendly report for unhandled exception [6231]</title><link>http://vortex2d.codeplex.com/workitem/6231</link><description>Lets make simple dialog of crush info with reason and stack trace. Also lets put button - send email about this issue.&lt;br /&gt;</description><author>AlexKhomich</author><pubDate>Sat, 12 Feb 2011 17:35:59 GMT</pubDate><guid isPermaLink="false">Created Issue: Make user friendly report for unhandled exception [6231] 20110212053559P</guid></item><item><title>Closed Feature: Add object-oriented alternative to setup shader parameters [5405]</title><link>http://vortex2d.codeplex.com/workitem/5405</link><description>Rafael comment makes sense. API need this feature.&lt;br /&gt;Comments: &lt;p&gt;Current version is good one.&lt;/p&gt;</description><author>AlexKhomich</author><pubDate>Thu, 13 Jan 2011 20:12:37 GMT</pubDate><guid isPermaLink="false">Closed Feature: Add object-oriented alternative to setup shader parameters [5405] 20110113081237P</guid></item><item><title>Closed Task: Add properties to manage diagnostics stuff status [5406]</title><link>http://vortex2d.codeplex.com/workitem/5406</link><description>Add some property to enable&amp;#47;disable FPS&amp;#47; F12 key feature.&lt;br /&gt;Comments: &lt;p&gt;implemented&lt;/p&gt;</description><author>AlexKhomich</author><pubDate>Thu, 13 Jan 2011 20:12:16 GMT</pubDate><guid isPermaLink="false">Closed Task: Add properties to manage diagnostics stuff status [5406] 20110113081216P</guid></item><item><title>Closed Issue: Add ability to Flip Sprite and change sprite origin point [5487]</title><link>http://vortex2d.codeplex.com/workitem/5487</link><description>Find a best way to add ability for flipping sprite and change origin point.&lt;br /&gt;Comments: &lt;p&gt;done in 0.8&lt;/p&gt;</description><author>AlexKhomich</author><pubDate>Thu, 13 Jan 2011 20:11:29 GMT</pubDate><guid isPermaLink="false">Closed Issue: Add ability to Flip Sprite and change sprite origin point [5487] 20110113081129P</guid></item><item><title>Commented Issue: Add ability to Flip Sprite and change sprite origin point [5487]</title><link>http://vortex2d.codeplex.com/workitem/5487</link><description>Find a best way to add ability for flipping sprite and change origin point.&lt;br /&gt;Comments: ** Comment from web user: Rafael_Vasco ** &lt;p&gt;Is it safe to just invert width or height &amp;#63; It appears to work&lt;/p&gt;</description><author>Rafael_Vasco</author><pubDate>Mon, 27 Sep 2010 03:50:43 GMT</pubDate><guid isPermaLink="false">Commented Issue: Add ability to Flip Sprite and change sprite origin point [5487] 20100927035043A</guid></item><item><title>Closed Feature: Implement MouseWheel tracking event sync and async [5461]</title><link>http://vortex2d.codeplex.com/workitem/5461</link><description>Vortex2D lacks mouse wheel input functionality. Need to implement it&lt;br /&gt;Comments: &lt;p&gt;added&lt;/p&gt;</description><author>AlexKhomich</author><pubDate>Mon, 20 Sep 2010 13:58:00 GMT</pubDate><guid isPermaLink="false">Closed Feature: Implement MouseWheel tracking event sync and async [5461] 20100920015800P</guid></item><item><title>Closed Issue: Test and fix issues with win-forms repainting on Windows XP [5548]</title><link>http://vortex2d.codeplex.com/workitem/5548</link><description>There are some issues with window repaint on Windows XP&lt;br /&gt;Comments: &lt;p&gt;Not proved. Incorrect usage&lt;/p&gt;</description><author>AlexKhomich</author><pubDate>Mon, 20 Sep 2010 13:55:03 GMT</pubDate><guid isPermaLink="false">Closed Issue: Test and fix issues with win-forms repainting on Windows XP [5548] 20100920015503P</guid></item><item><title>Created Feature: Decouple Keyboard and Mouse device to be usable in WinForms applications [5569]</title><link>http://vortex2d.codeplex.com/workitem/5569</link><description>Decouple Keyboard and Mouse device to be usable in WinForms applications.&lt;br /&gt;</description><author>AlexKhomich</author><pubDate>Wed, 08 Sep 2010 05:34:10 GMT</pubDate><guid isPermaLink="false">Created Feature: Decouple Keyboard and Mouse device to be usable in WinForms applications [5569] 20100908053410A</guid></item><item><title>Closed Issue: Windows XP issue with window reposition [5547]</title><link>http://vortex2d.codeplex.com/workitem/5547</link><description>When window is relocated its old frame is left on Windows XP. Seems this problem was with other applications but solved some time ago.&lt;br /&gt;Comments: &lt;p&gt;Removed SetWindowLong from update method&lt;/p&gt;</description><author>AlexKhomich</author><pubDate>Tue, 07 Sep 2010 04:47:01 GMT</pubDate><guid isPermaLink="false">Closed Issue: Windows XP issue with window reposition [5547] 20100907044701A</guid></item><item><title>Created Issue: Test and fix issues with win-forms repainting on Windows XP [5548]</title><link>http://vortex2d.codeplex.com/workitem/5548</link><description>There are some issues with window repaint on Windows XP&lt;br /&gt;</description><author>AlexKhomich</author><pubDate>Mon, 06 Sep 2010 16:54:41 GMT</pubDate><guid isPermaLink="false">Created Issue: Test and fix issues with win-forms repainting on Windows XP [5548] 20100906045441P</guid></item><item><title>Created Issue: Windows XP issue with window reposition [5547]</title><link>http://vortex2d.codeplex.com/workitem/5547</link><description>When window is relocated its old frame is left on Windows XP. Seems this problem was with other applications but solved some time ago.&lt;br /&gt;</description><author>AlexKhomich</author><pubDate>Mon, 06 Sep 2010 16:52:05 GMT</pubDate><guid isPermaLink="false">Created Issue: Windows XP issue with window reposition [5547] 20100906045205P</guid></item><item><title>Closed Feature: Add create shader from text overloads [4597]</title><link>http://vortex2d.codeplex.com/workitem/4597</link><description>We need to have some overloads on shaders constructors to be able them from string. Currently we have ability to create shaders from file.&lt;br /&gt;Comments: &lt;p&gt;Unnecessary&lt;/p&gt;</description><author>AlexKhomich</author><pubDate>Mon, 06 Sep 2010 16:38:14 GMT</pubDate><guid isPermaLink="false">Closed Feature: Add create shader from text overloads [4597] 20100906043814P</guid></item><item><title>Closed Task: Create videocard determination mechanism, use optimal settings depending on card vendor [5327]</title><link>http://vortex2d.codeplex.com/workitem/5327</link><description>Need to add some mechanism to determine which vendor videocard is using for rendering. This isformation should be saved somewehere to be easily obtained to apply optimal settings depending on hardware type.&lt;br /&gt;&lt;br /&gt;Currently vertex&amp;#47;index buffer creation flags&amp;#58;&lt;br /&gt;nVidia&amp;#47;Intel&amp;#58; D3DUSAGE_WRITEONLY, D3DPOOL_MANAGED&lt;br /&gt;ATI&amp;#58; D3DUSAGE_WRITEONLY &amp;#124; D3DUSAGE_DYNAMIC, D3DPOOL_DEFAULT&lt;br /&gt;Comments: &lt;p&gt;Done, only one thing is left - fill profiles&lt;/p&gt;</description><author>AlexKhomich</author><pubDate>Mon, 06 Sep 2010 16:37:35 GMT</pubDate><guid isPermaLink="false">Closed Task: Create videocard determination mechanism, use optimal settings depending on card vendor [5327] 20100906043735P</guid></item><item><title>Closed Task: Automatically place game window in the desktop center [5407]</title><link>http://vortex2d.codeplex.com/workitem/5407</link><description>Also add method to force it. Window.CenterDesktop&amp;#40;&amp;#41;&amp;#59;&lt;br /&gt;Comments: &lt;p&gt;&lt;/p&gt;</description><author>AlexKhomich</author><pubDate>Mon, 06 Sep 2010 16:36:09 GMT</pubDate><guid isPermaLink="false">Closed Task: Automatically place game window in the desktop center [5407] 20100906043609P</guid></item><item><title>Created Issue: Add ability to Flip Sprite and change sprite origin point [5487]</title><link>http://vortex2d.codeplex.com/workitem/5487</link><description>Find a best way to add ability for flipping sprite and change origin point.&lt;br /&gt;</description><author>AlexKhomich</author><pubDate>Tue, 24 Aug 2010 18:55:37 GMT</pubDate><guid isPermaLink="false">Created Issue: Add ability to Flip Sprite and change sprite origin point [5487] 20100824065537P</guid></item><item><title>Created Feature: Implement MouseWheel tracking event sync and async [5461]</title><link>http://vortex2d.codeplex.com/workitem/5461</link><description>Vortex2D lacks mouse wheel input functionality. Need to implement it&lt;br /&gt;</description><author>AlexKhomich</author><pubDate>Sat, 21 Aug 2010 16:02:05 GMT</pubDate><guid isPermaLink="false">Created Feature: Implement MouseWheel tracking event sync and async [5461] 20100821040205P</guid></item><item><title>Created Feature: Add Global Game Events: Pause, Exit etc [5408]</title><link>http://vortex2d.codeplex.com/workitem/5408</link><description>All events can be canceled. Also sound should be stopped on pause and resumed after.&lt;br /&gt;</description><author>AlexKhomich</author><pubDate>Thu, 12 Aug 2010 21:06:11 GMT</pubDate><guid isPermaLink="false">Created Feature: Add Global Game Events: Pause, Exit etc [5408] 20100812090611P</guid></item><item><title>Created Task: Automatically place game window in the desktop center [5407]</title><link>http://vortex2d.codeplex.com/workitem/5407</link><description>Also add method to force it. Window.CenterDesktop&amp;#40;&amp;#41;&amp;#59;&lt;br /&gt;</description><author>AlexKhomich</author><pubDate>Thu, 12 Aug 2010 21:03:53 GMT</pubDate><guid isPermaLink="false">Created Task: Automatically place game window in the desktop center [5407] 20100812090353P</guid></item><item><title>Created Task: Add properties to manage diagnostics stuff status [5406]</title><link>http://vortex2d.codeplex.com/workitem/5406</link><description>Add some property to enable&amp;#47;disable FPS&amp;#47; F12 key feature.&lt;br /&gt;</description><author>AlexKhomich</author><pubDate>Thu, 12 Aug 2010 21:02:45 GMT</pubDate><guid isPermaLink="false">Created Task: Add properties to manage diagnostics stuff status [5406] 20100812090245P</guid></item><item><title>Closed Feature: Add ability to reflect content management on type instance. [4598]</title><link>http://vortex2d.codeplex.com/workitem/4598</link><description>Currently we have prototype of XML-based content loader. It creates some kind of associative context which is populated with entity instances resolved during parsing of XML. It is cool but not the best. Lets add some kind of content reflector which will reflect resolved entities into instance of some type.&lt;br /&gt;&lt;br /&gt;Example &amp;#40;now&amp;#41;&amp;#58;&lt;br /&gt;Context c &amp;#61; new Context&amp;#40;&amp;#34;desc.xml&amp;#34;&amp;#41;&amp;#59;&lt;br /&gt;Sprite s &amp;#61; c.Get&amp;#60;Sprite&amp;#62;&amp;#40;&amp;#34;SpriteName&amp;#34;&amp;#41;&amp;#59;&lt;br /&gt;canvas.DrawSprite&amp;#40;0, 0, s, ColorU.White&amp;#41;&amp;#59;&lt;br /&gt;&lt;br /&gt;Example&amp;#40;proposed&amp;#41;&amp;#58;&lt;br /&gt;class Assets &amp;#123;&lt;br /&gt;    public Sprite SpriteName &amp;#123; get&amp;#59; set&amp;#59; &amp;#125;&lt;br /&gt;&amp;#125;&lt;br /&gt;Assets a &amp;#61; Game.LoadContent&amp;#60;Assets&amp;#62;&amp;#40;&amp;#34;desc.xml&amp;#34;&amp;#41;&lt;br /&gt;canvas.DrawSprite&amp;#40;0, 0, a.SpriteName, ColorU.White&amp;#41;&amp;#59;&lt;br /&gt;Comments: &lt;p&gt;It sis implemented already&lt;/p&gt;</description><author>AlexKhomich</author><pubDate>Thu, 12 Aug 2010 21:00:46 GMT</pubDate><guid isPermaLink="false">Closed Feature: Add ability to reflect content management on type instance. [4598] 20100812090046P</guid></item></channel></rss>